https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadScene.html Unity - Scripting API: SceneManagement.SceneManager.LoadScene Note: In most cases, to avoid pauses or performance hiccups while loading, you should use the asynchronous version of this command which is: LoadSceneAsync. When using SceneManager.LoadScene, the scene loads in the next frame, that is it does not load..